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Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Chris Winter
Zephyr Corp V.A.S.T.
361
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Posted - 2014.04.07 17:56:00 -
[1] - Quote
Why is the missile bonus on the Gila damage-type-specific? One of the main advantages of missiles is the ability to switch damage types, and yet you cripple that with hull bonuses only to some types.
As a Rattlesnake pilot, I'm really worried what you're going to do to it. Losing light drone bonuses = frigates become much harder to deal with. Bonuses only to certain missile types = some missions are harder than others.
The Guristas line are the only shield tanked drone boats...why are you doing this experimental "specific drones only" nerfing to them, when there are several armor drone boats to do it to that still leave people with some choices? |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 19:21:00 -
[2] - Quote
Naomi Anthar wrote:Arthur Aihaken wrote:Quote:As a Rattlesnake pilot, I'm really worried what you're going to do to it. RIP Rattlesnake. More like long live rattlesnake ! With Ogres of course ;)). Yay! I can use slow drones that don't have a chance in hell of making it back into my dronebay before getting blapped off the field!
Wait, what? |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 20:51:00 -
[3] - Quote
Naomi Anthar wrote:Both heavy and medium drones are getting speed buff at same time. Read Dev Blog about this.
Speaking of EHP of Ogre with 500% bonus ... ain't going down easily. Especially that it will be faster at same time. And on top of that rattle does more damage from missiles than ever. They'll be 20% faster. Whoop-de-doo. That's not really sufficient to get them to move fast enough to get back into my hold before they die.
And the EHP will be enough for them to last 50% of the way back into my drone bay instead of 10%...yay... |

Chris Winter
Zephyr Corp V.A.S.T.
362
|
Posted - 2014.04.07 22:01:00 -
[4] - Quote
Catherine Laartii wrote:3. I'm still sort of scratching my head over this one. While I'm pleased that the Gila is no longer stupidly OP with big drones, I can see issues with it being vulnerable against frigates, although that could be mitigated somewhat with mounting rapid launchers. Aside from that, I see it being unnaturally effective in shield fleets as it will be far and away the best ship at high-end long-range damage projection in the entire faction cruiser line, navy vexor included. Now, I can only hope that a moa remodel comes along with this so I can fly the Gila without throwing up over the model... Uh...what? Did you miss the part where the Gila's drone bonus is only to medium drones? Those are hardly a "long range" weapon system. |

Chris Winter
Zephyr Corp V.A.S.T.
365
|
Posted - 2014.04.08 14:53:00 -
[5] - Quote
CCP Rise wrote: I would say that while some roles have shifted (no more Sentry Drones for the Gila being the best example), Pirate Faction ships remain a set of very good generalists. We have an opportunity, because of their flavor and cost, to give them some very interesting capabilities that go a bit outside the box, which is great, but we haven't tried to restrict them to a specific environment at all. The Gila will still have plenty of PVE application and I think you'd be hard-pressed to find examples of lost capability for the rest of these ships resulting from the proposed changes.
We're all adults here, let's call the Gila changes what they are. A heavy nerf for PvE. Limiting to kinetic/thermal, forcing into medium drones completely changes the role of the ship. It's no longer a sniper, it's now a (very limited and delayed-application) brawler for only certain types of rats.
For people who like using drones, and prefer shields to armor, you have completely eliminated an entire playstyle as being valid, with no real explanation why the changes are necessary. "Oh, there are several other sentry boats to use!" Nope. No other shield ones. |
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